The Robotics & Virtual Reality core develops virtual and augmented reality applications for diagnosis of the impact of injury or disease, rehabilitation training and evaluation o functional outcomes, innovative telehealth applications to provide care in remote communities as well as providing an effective new medium for learning.
Developing AR/VR simulations for education and health care
Developing Tele-Rehabilitation 2.0 (or Tele-Rehab 2.0) – a program that uses technology to mediate communication between remote patients/clinicians and urban specialists
Development of technology interfaces and manipulators for children who have physical and communicative impairment
Development of new techniques for telemedicine, patient-specific modeling using sensor fusion, and the application of telepresence technologies to medical training, simulation, and collaborative diagnostic
Developing new technologies to assess spinal structure and function, then using those technologies to evaluate various clinical intervention
Working on providing equal access to quality care for all Albertans, regardless of identity or ability
Simulations by applying video game development strategies, including programming and digital art expertise and incorporation artificial intelligence
Wheelchair biomechanics, which involves understanding the most efficient ways in which manual wheelchair users (MWUs) can propel themselves
Studying haptics and telerobotics, surgical and therapeutic robotics, and image-guided surgery
Filling these gaps by using an immersive, virtual world where the participant can go through similar real-world movements within the stationary confines of a VR cube
Capturing recordings that would be otherwise difficult in the real-world, including motion capture, electromyography and metabolic analysi
VR immersion system
Portable metabolic analysis device
Optotrack Certus system
Wheelchair ergometer & simulator
Augmented Reality (AR)/Virtual Reality (VR) systems
Computing equipment
Tele-rehabilitation
Biomechanics and low back pain